Games Consoles of the Future: Concept Images

Games Consoles of the Future: Concept Images Games Consoles of the Future: Concept Images

With the release of the Xbox One and PS4 last month, the team at have seen the searches for games consoles rise dramatically, especially in the lead-up to Christmas.

For a bit of fun the money saving site has decided to ask its designers to put together some concept images (see image gallery at the base of the post) of the future Xbox’s and PlayStations, highlighting the most obvious features on both consoles, whilst taking into consideration the sorts of changes that have been made to the consoles over the years. 

The concepts reflect the change to the cloud based gaming.

Between its initial release in 1995 and 2013 PlayStation have released the PS1, PS one, PS2, PS3, Slim Model, Super Slim and most recently the PS4.

The first ever Xbox was released in Europe on March 14th 2002 with the Xbox 360 introduced into the Europe market on March 23rd 2006, of which there have been many variations (Core, Premium, Elite, Arcade, Xbox 360 S and Xbox 360 E). After adapting the Xbox 360 as much as they could, Microsoft then launched the Xbox One on November 22nd 2013.

The differences (both internally and design-wise) from the first console of each range up until now is incredible. PlayStation has changed the way it looks the most, adapting from small, grey consoles to large, slim, black consoles, but the Xbox has changed drastically too.

However believe that all games will be accessible via a cloud service rather than by a disk, so consoles will no longer require a disk drive - a description of each of the concepts can be found below:

Wii Remote

The Wii remote communicates directly with the nearest TV and is the only bit of equipment the customer needs in order to game - the disk drive is no longer required. When the remote is off, the interface appears blank and the surface is only broken by pinholes for the speaker element.

Rather than being separate components, the buttons are subtle ridges on the surface of the remote. When on, LEDs just under the skin of the remote shine through to indicate the function of each button. The interactive surface consists of a tactile, semi translucent rubber.


If Xbox didn’t need a hard disk drive then it's likely they would make more of the KINECT aspect of their gaming experience. In this concept, the gamer would need an Xbox controller which communicates with a KINECT.

The KINECT, as well as facilitating an interactive gaming experience, can communicate with XBOX live allowing users to purchase games online. Aesthetically the design draws inspiration from the current KINECT model as well as the angular lines of the XBOX ONE.


The PS5 is a hard drive-sized console which combines Sony's cameras with the increasingly angular and modular aesthetic of the PlayStation franchise.

Again, the console would communicate with an online service; a platform allowing gamers to download the latest titles and compete against each other. The design also incorporates a power light in blue, a colour that has become synonymous with PlayStation over the years.