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THQ Signs up to Philips AMBX technology PDF Print
Written by CB Team   
Monday, 21 August 2006
Philips have announced the arrival of ambient intelligence in adventure gaming with the signing of an agreement with THQ as an official amBX licensee, to deliver their eagerly-awaited Broken Sword: The Angel of Death, due to be published for PC in Summer 2006.

amBX technology will provide gamers with a full ‘sensory surround experience’ by empowering developers with the ability to use light, colour, sound and even air flow in the real world, during gameplay.

Blending a scripting language, software engine and architecture, the amBX platform has been designed to deliver all-new player experiences through enabled devices such as LED colour-controlled lights, active furniture, fans, heaters, audio and video, all placed strategically around a player’s room.

“With Philips’ amBX system we can create a Broken Sword game that is not only emotionally engaging but also a visual experience that is both dramatic and very unique,” said Mickey Torode, senior global brand manager, THQ Inc. “Philips has been extremely supportive not only with the development of the game, but also in providing THQ the resources and technology to demonstrate the game alongside the new technology for our key partners.”

Broken Sword: The Angel of Death is the fourth release in the adventure series from Revolution Software and Sumo and should be a good game to showcase the level and sophistication of ambient intelligence that amBX offers the adventure gaming market.

“Angel of Death is an ideal game to pioneer our agreement with THQ – innovative, and atmospheric with a strong narrative drive – but it really is just the beginning,” commented Jo Cooke, chief marketing officer for Philips amBX. “THQ’s profound understanding of the market and the strength in depth of its games portfolio will, I’m sure, enable the company to get some stunning results integrating amBX in its games.”

The potential of amBX doesn’t stop at adventure gaming and Philips is currently in the closing stages of agreements with a number of leading computer games developers, publishers and peripheral manufacturers regarding amBX-enabling games and devices.

[Broken Sword]

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