|
Written by CB Team
|
|
Wednesday, 01 August 2007 |
Cutting-edge PC games are complex projects that require teams of programmers, artists and designers. Since development delays can have a drastic impact on a game’s budget, NVIDIA has developed a complete suite of applications that helps developers save time and money creating and optimising their games.
Today’s release sees a new version of NVIDIA FX Composer 2 and NVIDIA PerfKit 5 which are designed to give developers powerful new tools to create the games we want to see and more importantly in less time. These two widely used tools permit rapid, low-cost development of visual effects as well as performance tuning for games and other real-time applications.
The first of these new tools, FX Composer 2, is an integrated development environment for shader authoring, enabling fast creation of real-time visual effects. It can be used to create shaders for HLSL, COLLADA FX Cg, and CgFX in DirectX and OpenGL.
FX Composer 2 features Shader Library integration, ShaderPerf analysis, animation support, COLLADA support, scripting, effect and project wizards, customisable toolbars and layouts, Microsoft XNA support, and much more.
The other tool that NVIDIA released today is NVIDIA PerfKit 5, a complete performance toolkit for real-time games and applications that now includes support for Microsoft Windows Vista and DirectX 10.
At the core of PerfKit is NVIDIA PerfHUD 5, a heads-up display for Microsoft DirectX 9 and 10 applications that provides real-time interactive debugging and profiling capabilities, allowing developers to monitor GPU signals, debug frames and analyse frames automatically to find performance bottlenecks.
All of these tools are available at the NVIDIA Developer Web Site:
http://developer.nvidia.com
Developers are encouraged to visit the NVIDIA Developer Tools forums:
http://developer.nvidia.com/forums
|
|
Last Updated ( Wednesday, 15 August 2007 )
|