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AR Could Change the Face of Video Gaming Forever

In 1992, one particular game was developed by Sega Genesis, titled Kid Chameleon. Creating a world in which the boss of a virtual reality game begins kidnapping players and trapping them inside, it induced its gamers to step into the fantasy to rescue their friends.

The game itself was not ostensibly special; the idea of exploring what it would be like to be inside it, however, was, and it’s a notion that’s continued to enchant us ever after.

The appeal of this is obvious: the chance to explore and immerse ourselves in fantastical real-world experiences without any sort of danger or consequence being attached to our actions. No matter who we are, how well-endowed (or otherwise) for adventure, every one of us becomes a different self when we play – one who can jump through third-floor windows without a scratch, endure fire and flood, and become the hero of the hour.

It’s only today that we’re finally starting to see this sort of immersive gaming as a real possibility, though, and that’s all thanks to augmented reality (AR)…

The dawning of a new reality

When we wrote the title of this article, we quickly realised that it was a little misleading, in that AR is not just changing the face of video gaming, but has already altered it immeasurably.The most popular new innovation for industry leaders across the globe, it is guiding the hands of those at the top of their game in every way that matters.

There are so many cases in point to exemplify this: the built-in AR in Apple’s latest releases, the continuing sizeable investments being sunk into Oculus by Facebook, and even PlayStation VR, which continues to merrily chug away in the background.

Not all of these attempts have been successful, of course. For each Oculus and PlayStation VR, there is a Snapchat Spectacles or a Virtual Boy. The inarguably lofty principle is hindered by an array of mundane problems, from the creation of headsets that won’t give us headaches to how to avoid motion sickness. 

Creating the next step in gaming

PokemonGo
Source: Max Pixel

More than this, AR has run into one very significant roadblock: ensuring that their advances equate to the next step in gaming, not just a novelty that ends up sitting and gathering dust. Its developers want to be for their industry what live roulette and other real-time casino experiences have become for gambling – an improved experience for adult-based gamblers that helps to reinvent the sector and give it an entirely new appeal.

There’s certainly this potential there; after all, Pokemon Go made Nintendo an awfully large amount of money, and HoloLens has been a massive hit with gamers. The key obstacle remaining to them is this: they’re having to reinvent the very idea of interactive entertainment.    

Can they do it? Yes. Are they doing it? Undoubtedly. So why are we not seeing AR in more frequent circulation yet? Well, that’s because of the number one problem that remains – it’s a complex and complicated technology, and one that will take time to develop.

Be warned though: once it arrives in all of its glory, video gaming will never be the same again, and boy, will it all have been worth the wait.  

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