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Allegorithmic Unveils New ProFX 2.6 Middleware |
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Written by CB Team
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Wednesday, 08 August 2007 |
Allegorithmic who are a 3D technology company developing advanced texturing tools for real-time 3D content, has announced ProFX 2.6, the newest version of its patented procedural texturing middleware.
Featuring a newly optimized core that runs faster and on a wider range of machines (starting with Pixel Shader 2.0), ProFX 2.6 is the only middleware that allows game developers to professionally author and render high-quality procedural textures.
Designed for use with MaPZone Pro 2.6, it lets game studios produce texture assets up to two times faster than with regular techniques. ProFX 2.6 procedural texture files are very small in size - typically 500 to 1000 times smaller - making them ideal for use in massively multiplayer online games (MMOGs), virtual communities, casual, and downloadable games. ProFX 2.6 is scheduled to ship in fall 2007.
Key features in ProFX 2.6:
- Compatibility with Pixel Shader 2.0 maximizes the number of machines that benefit from GPU acceleration of ProFX.
- Seamless integration with MaPZone Pro 2.6 adds increased productivity for developers.
- ProFX textures are extremely small without sacrificing quality; they are 500 to 1000 times smaller than regular compressed bitmap textures making them ideal for MMOGs and other game projects with limited disk space.
- The production time of ProFX textures is typically 1 to 2 times shorter than producing regular textures.
Allegorithmic
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Last Updated ( Wednesday, 15 August 2007 )
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